﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class C_mineCubeData{
    //坐标编号
    public Vector2Int pointID;
    public int mineCount;
    public D_mineState mineState;
    public D_mineType mineType;

    public C_mineCubeData(Vector2Int point) {
        pointID = point;
        mineState = D_mineState.Default;
        mineType = D_mineType.None;
        mineCount = 0;
    }
}
